Tim – Pt 10 – Particle Eyebrows, Clothing – Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Now You Can Wear Levi Jeans

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

   
   
   

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

Tim - Pt 10 - Particle Eyebrows, Clothing - Pants

In this Blender 3D Tutorial collection, I'm going over how to create a character in the style of Tim Burton. This series will cover the total creation of the character, from a cube, to a completed, ready-to-animate personality.

This Part Ten produces the brows, also utilizing the fragment hair system, then we go on to produce the trousers, and also make use of the sculpt device to include some creases, which we then cook right into a Tangent Normal Map

14 thoughts on “Tim – Pt 10 – Particle Eyebrows, Clothing – Pants”

  1. Excellent tutorial series David. I really appreciate the time you’re
    putting into this. It’s been very helpful indeed! Thanks!

  2. When adding hair and eyebrows, before sculpting and combing them, in the
    modifiers tab, make sure that both of the particle modifiers are ABOVE the
    Subsurf 🙂 Hope it helps

  3. great tutorial, but I’m having trouble with the eye brows too. When I turn
    off the subsurf, everything “Seems” to be ok, but the moment I turn on
    subsurf, the hair particles all of a sudden are all over the place, rather
    than where I want them to be. What’s the deal with that?

  4. great tutorial series. I have a small problem when i get to the hair. I
    have assigned vertex group as you did. but for the scalp hair, i have hair
    coming out his nose and chin, I have assigned the groups and the weight
    paint is correct. but the hair just doesnt work. can anyone help ? 🙂

  5. So What hot key was it you hit to delete the vertex group for the Hair Brow
    before you put on your Screen Cast Keys?!

  6. “Let’s go ahead and unwrap them again.” Crap, I knew I shouldn’t have
    deleted all the seams earlier. “Let’s remap these seams on the pants.” Win!

  7. Okay, so I back tracked in creating the pants and when I duplicate Tim,
    chop off his torso and feet, and turn off all the materials, textures and
    particles I end up with this checkerboard pattern on them. I think it’s UV
    related, but the first time I started the pants I didn’t see all that.

  8. this has helped me so much.. i have one question though. sense you decided
    to sculpt before you apply the sub modifier.. is it because it makes
    sculpting difficult? if so.. i wish i would have known 🙁 I already applied
    the sub modifier and i can’t get any legit wrinkles for anything. and if i
    make the brush smaller, it’s basically impossible. lol so i guess next time
    i should sculpt before i apply the sub modifier?

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